GameEvent
Event is something that happens within the program execution that requires specific response.
Implemented as GameEvent, each event must have at least one publisher and one subscriber.
GameEvent is the essence of Kassets, from which other components are derived.
Base Classes
Kassets provides default base classes that is usable immediately.
GameEvents
GameEvent: Default Type-less GameEvent.BoolGameEventByteGameEventByteArrayGameEventIntGameEventFloatGameEventLongGameEventDoubleGameEventStringGameEventVector2GameEventVector3GameEventQuaternionGameEventPoseGameEventTexture2DGameEventGameObjectGameEvent
Unity Event Binder
A Component that forwards events raised by a GameEvent into UnityEvent.
Also known as EventListener.